~*GIVEAWAY: F#$! YEAH THE LAST OF US’ TLOU RELEASE CELEBRATION GIVEAWAY!*~
With the release of The Last of Us finally here (and man has it been an exciting 2 weeks), it’s time for a giveaway! As I mentioned earlier this week, the lovely babes over at Naughty Dog had sent me some signed goodies and things to giveaway and now is your chance to score some awesome The Last of Us literature! Read below to find out how:
- Following is not a requirement (but if you love TLOU, then why not? :D)
- You must reblog this post (once; twice if you feel like it but PLEASE NOTE that it does not count as two entries)
- Multiple reblogs do not count as multiple entries
- Likes do not count
- *Since I anticipate this giveaway to receive quite a bit of attention, I am going to run this giveaway only for the weekend. This will make it easier for me when going through the notes and cleaning up the list (depending on the number of notes of course :D)
- Giveaway ends Friday June 28th, 2013 at 11:59pm EST
- There will be 7 winners, omg!
- Winners will be picked using a random number generator
- Signatures include Evan Wells, Christophe Balestra, Neil Druckmann, and Bruce Straley
- Giveaway is not limited to location
- Tumblr is not affiliated/responsible for giveaway, etcetc.
*Prizes (In order in photos):
- 1rst Pick - 1 signed Limited Edition The Last of Us Strategy Guide (w/ stickers)
- 2nd Pick - 1 signed The Art of The Last of Us Art Book (w/ stickers)
- 3rd Pick - 1 signed (non-limited) The Last of Us Strategy Guide (w/ stickers)
- 4th Pick - 1 copy of The Last of Us American Dreams Issue #1 *cover w/ Riley* (w/ stickers)
- 5th Pick - 1 copy of The Last of Us American Dreams Issue #1 (w/ stickers)
- 6th Pick - 1 copy of The Last of Us American Dreams Issue #1 (w/ stickers)
- 7th Pick - 1 copy of The Last of Us American Dreams Issue #1 (w/ stickers)
I just want to thank you all for the support you’ve given the blog! Since The Last of Us released, the TLOU community on Tumblr has grown and my following has become even more amazing. You all rule and I appreciate the love and support you constantly send my way <333
If you have any questions, feel free to send me an ask! Thanks for everything and good luck everyone!
Here’s an awesome picture for you guys!
EDIT: It wouldn’t let me post a link >.< Credit goes to this guy: http://photoshopismykung-fu.deviantart.com/art/Awakening-Of-The-Sixth-281635962
Hey guys! I’m back for not posting in about a year, and with AC3 just around the corner, you can expect me to start posting about twice a day now!
REBLOG IF ASSASSIN’S CREED EVER MADE YOU WANT TO DO PARKOUR.
(Parkour is what you do in Assassin’s Creed, like climbing up walls, rolling when you fall from some place high and jumping from rooftop to rooftop. It’s getting from point A to point B as fast and as efficiently as you can)
Upon being forced to stab his ally Lucy Stillman, Desmond Mileshas fallen into a coma, and has been returned to the Animus to maintain his consciousness. There, he falls into an Animus back door called the Black Room, where he hopes to reassemble his shattered mind - and therefore reawaken from the coma - by locating a key memory connecting himself, Altaïr Ibn-La’Ahadand Ezio Auditore da Firenze together. To do so, he begins reliving the later memories of Ezio.
Ezio thus sets out on a pilgrimage to his ancestor’s homeland of Masyaf, which he discovers has been overrun by the Templars. There, he finds an ancient artifact, which is locked away, and can only be opened with five seals.
The search for these seals takes him to Constantinople, where he finds out that there is an army of Templars forming in the city - threatening to destabilize the region. Ezio must follow in the footsteps of his spiritual mentor and forefather, Altaïr Ibn-La’Ahad, which will lead him to discovery and revelation.
Ezio, as seen in Assassin’s Creed: Revelations.
The gameplay system from Assassin’s Creed: Brotherhood will be the basis for Revelations, though Ezio’s free-running and combat skills will be upgraded with new features.
A new weapon called the hookblade will be introduced, which will allow Ezio to use ziplines throughout the city, speeding up navigation by around 30%. Additionally, a crafting system will allow the creation of bombs, with options for up to 300 different types.
The concept of Borgia towers has been expanded, and in order to neutralize the Templar presence, various assault scenarios must be completed. The liberated buildings will be known as “Assassin’s Dens,” though control over them may be lost to a Templar assault. These attacks will be triggered when the player’s notoriety increases.
Controlling a den and its surrounding region will allow the player to upgrade all the shops and buildings in that area, including the den itself, which will provide more navigation options (like additional zip lines for the hook blade) in that part of the city. As an added benefit, controlling a den will change the character of the surrounding guards. Regular Ottoman patrols will continue to monitor the regions under control, and will still halt if illegal activities are committed, but won’t be overly hostile.
Assassin’s Dens can be protected by either the player, or by an assigned Master Assassin, who will ensure the prevention of any further Templar attacks on the building.
Altaïr, as seen inAssassin’s Creed: Revelations.
The cap for the Apprentice leveling system will be raised to 15.
Instead of side missions, Ubisoft has changed it to Random Quests. For example, you will find a store owner being robbed or a child in need of help.
Eagle Vision will now be known as Eagle Sense, which would allow the player to focus on a character and determine the route they have taken. This will thus give the player an estimation of where they will go, which could be useful for ambushes or locating a secluded place to strike a target.
Ezio will be searching for the seals containing Altaïr’s memories, thus allowing the player to control Altaïr.
The modern day aspect of the game will also be upgraded with a new feature labeled, “revolutionary gameplay,” in which Desmond Miles will need to change the construct of his ancestors’ memories and, in the process, unravel the future.
To do this, Desmond will enter the Animus and find a safe-mode called the “Black Room,” where he will reintegrate the splintered layers of his subconscious. Here, a great deal more about Desmond’s own past will be revealed.
During a recent interview with gameplanet.com (a New Zealand based gaming website), Darby McDevitt stated that the majority of Desmond’s gameplay will be within the Animus and indicated that there may be a very small portion in a different context.
The Desmond gameplay will similar, in a way, to the Secret Locations that were seen in previous games. To quote Alexandre Breault: “The majority of the game-play in these Animus section focuses on movement, timing, and precision, but we also include some illusion based puzzles inspired by the work of Rene Magritte and Roger Penrose. The main goal here is to encourage the player to think and engage with the environment, not simply pass it by.”